Is a new videogame the future of rock n’ roll?
31 10 2007By Jeff Zalesin
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The author is a sophmore at Briarcliff High School, where he is arts editor and writer for student newspaper The Briarcliff Bulletin. |
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The ever-changing sound of rock n’ roll has done what art at its best has always done: display the spirit and attitudes of a society. But, like all art forms, rock has known slumps as well as peaks.
The 1980s saw video games begin to play a major role in millions of adolescent lives. While only a few rock stars have captivated eager youth in the last 20 years, the virtual gaming business has enjoyed very steady growth.
Enter Guitar Hero. The game, first released in 2005 for PlayStation 2, was an instant hit. Featuring a soundtrack of both classic and modern rock songs, it allowed anyone and everyone to assume the role of “guitar hero,” with no musical experience required.
Playing some of the greatest guitar solos ever recorded was suddenly as simple as watching cues on the video screen and pressing the right buttons on the guitar-shaped controller. And with two sequels and an ever growing fan base, Guitar Hero shows no signs of retreating into the realm of bygone fads.
Like Dance Dance Revolution, Guitar Hero has become a veritable instrument for measuring one’s coordination, patience, and abundance of free time.
One teen’s Bible
Indeed, achievement as a virtual “guitar hero” has taken on immense social weight. Briarcliff sophomore Elliot Tusk, an accomplished violinist who has never so much as touched a real guitar, is quick to proclaim himself “the Guitar Hero.” “Guitar Hero is like the new Bible,” he theorized.
Some remain skeptical, insistent that playing the guitar itself is a worthier use of time. It seems that Guitar Hero’s champions are disproportionately non-guitarists.
Guitarists tend to see Guitar Hero as little more than a feeble imitation of the “real deal.” The game reduces each song to a formulaic science, leaving no room for personal expression. Thus, the deeply personal elements of the musical experience are lost in translation.
It’s difficult to deny, however, that Guitar Hero has been successful as a means of spreading musical knowledge. “I found 10 of the songs on my iPod through Guitar Hero,” said Billy Huegel, citing “Dead” by My Chemical Romance as his “new favorite song.”
Keith Richards wannabes
The brand new Guitar Hero III: Legends of Rock features the most diverse selection of tunes yet, ranging from classics like The Rolling Stones’ “Paint It Black” to recent indie favorites like “Helicopter” by Bloc Party.
For lovers of music, this raises a natural question: what will Guitar Hero do for the future of rock n’ roll? Will it inspire a young generation of rockers to put down the controller and pick up a real guitar? Or, by cutting out the learning curve and allowing gamers to simulate the thrill of playing with a band, will it render genuine musicianship obsolete?
Time will tell whether our generation will produce ambitious, well-informed rockers or complacent gamers who see music as an opportunity to rack up points.
For now, the truth is plain enough: no video game will ever replace the sheer, visceral joy of making real music with real people.
But if Guitar Hero can help draw the masses back to the great American art that is rock n’ roll, we’re all ears.
Categories : October 2007





